~saiko/game

476356bfa85d1411340644fac365f1487ee7c17e — 2xsaiko 1 year, 18 days ago e2f8a0b
Update glium
4 files changed, 31 insertions(+), 1415 deletions(-)

D Cargo.lock
M Cargo.toml
M src/kb.rs
M src/main.rs
D Cargo.lock => Cargo.lock +0 -1392
@@ 1,1392 0,0 @@
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M Cargo.toml => Cargo.toml +5 -2
@@ 8,7 8,7 @@ edition = "2018"
lto = true

[dependencies]
glium = "*"
glium = "0.26.0-alpha5"
ncollide3d = "0.21"
nalgebra = "0.19"
bit-set = "0.5.1"


@@ 17,4 17,7 @@ log = "0.4.8"
simplelog = "0.7.4"
itertools = "0.8.2"
zip = "0.5.3"
float-pretty-print = "0.1.0"
\ No newline at end of file
float-pretty-print = "0.1.0"

[patch.crates-io]
glutin = { path = "../glutin/glutin" }
\ No newline at end of file

M src/kb.rs => src/kb.rs +1 -1
@@ 1,4 1,4 @@
use glium::backend::glutin::glutin::{ElementState, KeyboardInput, VirtualKeyCode};
use glium::glutin::event::{ElementState, KeyboardInput, VirtualKeyCode};

pub struct Keyboard {
  pub fwd: bool,

M src/main.rs => src/main.rs +25 -20
@@ 1,4 1,4 @@
#![feature(clamp, slice_patterns, box_syntax, const_fn)]
#![feature(clamp, slice_patterns, box_syntax, const_fn, drain_filter)]
#![allow(unused)]
#![warn(unused_imports)]



@@ 17,9 17,13 @@ use std::time::{Duration, Instant};

use float_pretty_print::PrettyPrintFloat;
use glium::{BackfaceCullingMode, DepthTest, Display, DrawError, DrawParameters, Frame, Program, Surface, VertexBuffer};
use glium::backend::glutin::glutin::{ContextBuilder, ElementState, Event, EventsLoop, GlProfile, GlRequest, WindowBuilder, WindowEvent};
use glium::backend::glutin::glutin::Api::OpenGl;
use glium::backend::glutin::glutin::dpi::{LogicalPosition, LogicalSize};
use glium::glutin::{ContextBuilder, GlProfile, GlRequest};
use glium::glutin::Api::OpenGl;
use glium::glutin::dpi::{LogicalPosition, LogicalSize};
use glium::glutin::event::{ElementState, Event, WindowEvent};
use glium::glutin::event_loop::{ControlFlow, EventLoop};
use glium::glutin::platform::desktop::EventLoopExtDesktop;
use glium::glutin::window::WindowBuilder;
use glium::index::IndicesSource::NoIndices;
use glium::index::PrimitiveType;
use glium::uniforms::UniformsStorage;


@@ 39,7 43,7 @@ use crate::res::{DataSource, ResourceLoader};
use crate::shader::ShaderManager;
use crate::ui::Element;
use crate::ui::element::Button;
use crate::ui::graphics::Graphics;
use crate::ui::graphics::{Alignment, Graphics, StringDrawProps};
use crate::ui::layout::{BorderLayout, Position};
use crate::ui::panel::Panel;
use crate::util::{AnySurface, Color, LogPipe};


@@ 111,12 115,12 @@ fn main() {
fn start_game(env: Rc<Environment>) {
  let title = format!("{} v{} {}", GAME_NAME, GAME_VERSION, if cfg!(debug_assertions) { "Debug" } else { "Release" });

  let mut event_loop = EventsLoop::new();
  let mut event_loop = EventLoop::new();
  let display = glium::Display::new(
    WindowBuilder::new()
      .with_title(&title)
      .with_visibility(true)
      .with_dimensions(LogicalSize::new(640.0, 480.0)),
      .with_visible(true)
      .with_inner_size(LogicalSize::new(640.0, 480.0)),
    ContextBuilder::new()
      .with_gl(GlRequest::Specific(OpenGl, (4, 0)))
      .with_gl_profile(GlProfile::Core)


@@ 125,7 129,7 @@ fn start_game(env: Rc<Environment>) {
  ).expect("Failed to create window");

  let gl_window = display.gl_window();
  let gl_window: &glium::glutin::Window = gl_window.window();
  let gl_window: &glium::glutin::window::Window = gl_window.window();

  let running = Arc::new(AtomicBool::new(true));



@@ 164,11 168,11 @@ fn start_game(env: Rc<Environment>) {
  let mut sm = ShaderManager::new(&display, &env.rl);

  let mut window = {
    let size = gl_window.get_inner_size();
    let size = gl_window.inner_size();
    Window {
      scaled_width: size.map(|s| s.width).unwrap_or(0.0),
      scaled_height: size.map(|s| s.height).unwrap_or(0.0),
      dpi: gl_window.get_hidpi_factor(),
      scaled_width: size.width,
      scaled_height: size.height,
      dpi: gl_window.hidpi_factor(),
    }
  };



@@ 185,8 189,8 @@ fn start_game(env: Rc<Environment>) {

  let mut gui_mode = false;

  gl_window.grab_cursor(true).unwrap();
  gl_window.hide_cursor(true);
  gl_window.set_cursor_grab(true).unwrap();
  gl_window.set_cursor_visible(false);

  let fr = load_fonts(&env.rl, &display, &mut sm);



@@ 239,7 243,8 @@ fn start_game(env: Rc<Environment>) {
    let center = LogicalPosition::new(window.scaled_width as f64 / 2.0, window.scaled_height as f64 / 2.0);
    let mut mdiff = None;

    event_loop.poll_events(|event| {
    event_loop.run_return(|event, target, cf| {
      *cf = ControlFlow::Exit;
      match event {
        Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
          running.store(false, Ordering::Relaxed);


@@ 251,8 256,8 @@ fn start_game(env: Rc<Environment>) {
        Event::WindowEvent { event: WindowEvent::KeyboardInput { input, .. }, .. } => {
          if input.scancode == 15 && input.state == ElementState::Pressed {
            gui_mode = !gui_mode;
            gl_window.grab_cursor(!gui_mode).unwrap();
            gl_window.hide_cursor(!gui_mode);
            gl_window.set_cursor_grab(!gui_mode).unwrap();
            gl_window.set_cursor_visible(gui_mode);
            gl_window.set_cursor_position(center).unwrap();
          } else {
            kb.handle_event(&input);


@@ 260,8 265,8 @@ fn start_game(env: Rc<Environment>) {
        }
        Event::WindowEvent { event: WindowEvent::Focused(state), .. } => {
          if !gui_mode {
            gl_window.grab_cursor(state).unwrap();
            gl_window.hide_cursor(state);
            gl_window.set_cursor_grab(state).unwrap();
            gl_window.set_cursor_visible(!state);
            gl_window.set_cursor_position(center).unwrap();
          }
        }